Academic projects and self published multiplayer game.
Academic projects and self published game.
Oculus, HTC Vive, Valve Index, Magicleap
Experience with C++, C# and Python.
Reinforcement learning agent to play a card game.
Version control system used for academic projects.
Aug 2020 - Dec 2020
Worked to help students with questions related to Unity/C# and VR hardware like Occulus Rift and Valve Index. Hosted tutorials on Perforce, Unity UI and Networking using Photon.
May 2020 - Aug 2020
Software Engineering Intern
Worked to develop an editor tool in Unity for data management using C# reflection. Wrote tech briefs and documentation for implemented systems and features.
Dec 2020 - May 2020
Graduate Research Assistant
Designed and developed environments in Unity for training reinforcement learning agents. Used Unity ML-Agents to train AI in virtual environments.
May 2018 - July 2019
Worked as an internal auditor to evaluate risk posture, determine security weaknesses and identify adequate mitigation controls. Performed detailed Information Security Management Systems (ISMS) Audit in line with ISO 27001:2013.
Hi, I am Ram. Currently studying at Carnegie Mellon University's Entertainment Technology Centre. I am an aspiring game developer interested in gameplay programming and system design. My favorite genre of games are well balanced strategy games, notable games like Dota2, Divinity Original Sin 2 and Civilization.
I am also hugely interested in machine learning and how techniques like reinforcement learning can be used to create intelligent agents to play games. I think this has a lot of promise and we will see a lot more of this in the future.
To get in touch with me, use the social media links below!